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1. Survey Scanners - in Player Features and Ideas Discussion [original thread]
Just bumping this up again. Love the ideas in this thread! LOVE LOVE LOVE IT!! I need more coffee...
- by CCP Fear - at 2013.10.21 11:25:00
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2. Smuggling love - in Player Features and Ideas Discussion [original thread]
There have been multiple designs made for smuggling. It's something we are very fascinated by and keep talking about again and again. We just haven't been able to set on a good design yet. It obviously needs a lot of content to be viable and some...
- by CCP Fear - at 2013.06.19 09:44:00
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3. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
I apologize for my late return to this thread, cought some bug and been stuck in bed. Thankfully I got TNG on blu-ray to keep me company! Anyways. I love the feedback. It confirms some of the things I had been thinking but also has provided me wi...
- by CCP Fear - at 2013.06.14 11:29:00
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4. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
Hello all! Something that comes up again and again is making how you import/export and share settings better. In some cases it's non-existant. In others it's a overly complex to do. (I'm looking at you Overview.. Especially on a Mac!) So I've be...
- by CCP Fear - at 2013.06.11 09:45:00
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5. Change Default Camera Tracking Target When Jumping - in Player Features and Ideas Discussion [original thread]
Cekle Skyscales wrote: Could we change the default camera tracking behavior to point at the next gate in the queue instead of the last gate even with autopilot disabled? This is the intended functionality, however we have a bug which makes i...
- by CCP Fear - at 2013.06.11 09:32:00
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6. Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
Another take on the problem (i'm assuming it being "too many windows in the way") would be to stream-line how you use windows today. Simplify the controls, merge similar windows, re-design various systems to be less Window-reliant. Just some rand...
- by CCP Fear - at 2013.06.06 12:57:00
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7. Not happy :( - in Player Features and Ideas Discussion [original thread]
graufa Audanie wrote: They removed my favorite right mouse click when docked grrrrrrrr Now gotta do everything the long way around lol It's coming back today I believe! Sorry about that :)
- by CCP Fear - at 2013.06.06 09:51:00
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8. Survey Scanners - in Player Features and Ideas Discussion [original thread]
I had been thinking of how it could be made into a better collaboration tool, so having the scan results shared in a fleet would be something to consider. @locait; Would you then use the survey scanner in-side the Grav belt? (just making sure I u...
- by CCP Fear - at 2013.05.31 14:21:00
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9. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Zor'katar wrote: Sirran The Lunatic wrote: The concept of skillbooks becomes kind of pointless. Think of it: "Hey, did you sit in Jita for 4hours and buy/inject every single skillbook yet?" It'd be just a monotonous proccess which we'd end ...
- by CCP Fear - at 2013.05.31 13:31:00
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10. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Mag's wrote: CCP Fear wrote: This has come up quite often in the past years. We have recently started doing some research into skill training and this is something we are very keen on doing. My only concern would be some unforeseen consequ...
- by CCP Fear - at 2013.05.31 11:38:00
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11. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
This has come up quite often in the past years. We have recently started doing some research into skill training and this is something we are very keen on doing. My only concern would be some unforeseen consequences to changing this. I can't see...
- by CCP Fear - at 2013.05.31 11:10:00
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12. Survey Scanners - in Player Features and Ideas Discussion [original thread]
Very great ideas here! It definitely resonates with what I had already been thinking about such as; Better display of results (I would like it to be more visual and on the asteroids)
Continuous cycles, for those that want to keep constant...
- by CCP Fear - at 2013.05.31 11:02:00
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13. Survey Scanners - in Player Features and Ideas Discussion [original thread]
BUMP! I'm very interested in this topic. I would love to hear some ideas on how the survey scanner could be improved, what could be added to make the experience better and how it could be leveraged in a more co-operative or simple mulitplayer set...
- by CCP Fear - at 2013.05.28 15:44:00
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14. How many Drakes must die before CCP bring balance? - in Player Features and Ideas Discussion [original thread]
Originally by: Alara IonStorm Originally by: sian miller do not take offence at this but, why post if you have nothing to say on the matter? I would say to let us know that it is being taken very seriously at CCP. Also Fear can...
- by CCP Fear - at 2010.12.02 11:43:00
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15. How many Drakes must die before CCP bring balance? - in Player Features and Ideas Discussion [original thread]
Originally by: Kai Yuen Hey CCP Fear, I have a question for you. Why is it that this little thread is less than a page long and gets your immediate attention yet the THREE hybrid balance threads I was kind enough to move to the front pag...
- by CCP Fear - at 2010.12.02 11:28:00
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16. How many Drakes must die before CCP bring balance? - in Player Features and Ideas Discussion [original thread]
Originally by: Alara IonStorm Originally by: CCP Fear We are investigating this, but there is no set plan for it yet so I can't comment more than there are discussions and ideas floating around. May I ask what exactly you are in...
- by CCP Fear - at 2010.12.02 10:36:00
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17. How many Drakes must die before CCP bring balance? - in Player Features and Ideas Discussion [original thread]
We are investigating this, but there is no set plan for it yet so I can't comment more than there are discussions and ideas floating around.
- by CCP Fear - at 2010.12.02 09:13:00
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18. New Skill : Reduce time delay for JUMP CLONE - in Player Features and Ideas Discussion [original thread]
I like it. I'll discuss it with my fellow designers.
- by CCP Fear - at 2010.11.29 15:19:00
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19. +1 to remapping buffer to compensate the Incursion attribute-decrease - in Player Features and Ideas Discussion [original thread]
Nothing is changing from the way it was explained in the blog.
- by CCP Fear - at 2010.11.29 09:55:00
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20. Steeling belongings from other player - in Player Features and Ideas Discussion [original thread]
Sometimes others will ruin the sandkastle in the sandbox that you made. Your suggestion is overly harsh though. There are mechanics currently available to you to fight those that steal from you. So my suggestion would be to adapt and out-smart t...
- by CCP Fear - at 2010.11.29 09:54:00
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